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January 17, 2013
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Northland Barbarian (E) by Conceptopolis Northland Barbarian (E) by Conceptopolis
Northland Barbarian (E) concept art for The Forgotten Realms (Dungeons & Dragons).
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:iconmarikobard:
Marikobard Jan 29, 2014   Digital Artist
I must say I really like the amount of detail and effort you put into your amazing artwork.
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:iconlordofthememes:
cool
like the read beard
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:iconadamecos:
adamecos Mar 30, 2013   Digital Artist
I really like this style!
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:iconshozen76:
Please tell me you're working for WotC
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:iconquillen86:
Everyone seems to forget that in the Forgotten Realms the Northern Barbarians ( I am assuming of Icewind Dale ) Are well know for their impressive strength. So adding the Man's own strength to the weight of the weapon would increase the effectiveness of the cutting edge. The Northern Barbarian tribes are Nomads so they do not stay in one place for very long, traveling with the Animal herds they hunt, so they must pack up and Carry what they have, and assuming drag large animals back to there encampment for the tribe to share in. So it would be safe to assume they may be fond of large brute force weapons such as these.
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:icondeserk:
I hope the artists visually creating Forgotten Realms study more the look of Ancient/Dark Age/Medieval weaponry and armours, to get inspired to make more realistic and unique weapons and armour.
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:icondeserk:
What MeyerDoug said. I think most people would find oversized weapons aesthetically displeasing, because it doesn't look practical, nor even functional.
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:iconseburo1977:
Yeah, I agree with MeyerDough. Better if weapons are real-size, I think oversized weapondry goes against credibility. :)
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:iconmeyerdoug:
My only suggestion is to downsize the axe. I know it seems to be the new wave of having weapons way to big to be practical, but I am from an older school where I want to see something I can believe evolved to there naturally, not so fantastically that our physics are completely ignored.
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:iconromeoescape:
RomeoEscape Jan 17, 2013  Student Digital Artist
thats awesome
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